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LOS ANGELES, CA- Anime Expo has long served as a showcase for the incredible breadth of anime-inspired gaming, where blockbuster franchises stand alongside ambitious new projects hoping to establish their own audiences. This year’s convention once again highlighted that diversity, pairing competitive fighting games built around beloved universes with sprawling, character-driven RPGs designed to immerse players in entirely new worlds.

Avatar Legends: The Fighting Game Brings Bending to the Arena
It turns out translating the world of Avatar into a fast-paced, one-on-one fighting game is a remarkably natural fit. Avatar Legends: The Fighting Game transforms the four elements—water, earth, fire, and air—into distinct, highly kinetic combat styles that capture the personality of each bending discipline. Considering how many of the franchise’s greatest conflicts ultimately culminate in someone hurling a massive boulder or wall of fire at an opponent, the format feels surprisingly inevitable.
Launching on July 23, 2026, the game pairs beautifully animated hand-drawn 2D visuals with the competitive features fighting game enthusiasts expect, including proprietary rollback netcode and full cross-platform play. Its launch roster features 12 playable fighters, complemented by a support-character system that adds another layer of strategic depth.
More importantly, the gameplay delivers. Combat feels fluid, elemental attacks carry satisfying weight, and successfully weaving through a barrage of fire before countering with a perfectly timed earth-shattering combo creates the kind of exhilarating back-and-forth that defines great fighting games. It’s an adaptation that appears to understand both its source material and its audience.
Nexon Showcases Blue Archive Alongside Project RX
While Avatar Legends is built around mastering elemental combat, Nexon demonstrated that meaningful player engagement can extend far beyond the battlefield.
The publisher’s Anime Expo booth paired its established hit Blue Archive with one of the first North American showcases for its upcoming 3D bishōjo title, Project RX. While Blue Archive anchored the space with its familiar fan activities and character-focused programming, Project RX introduced attendees to its new cast through an exhibit centered on direct player interaction.
Led by Blue Archive veteran Min-Seo Cha and developed by Nexon Games’ IO Division using Unreal Engine 5, Project RX represents an ambitious evolution for the studio. The game promises an immersive slice-of-life isekai experience that blends cozy day-to-day living with high-stakes 3D fantasy combat. With console versions now planned alongside PC and mobile releases, the project is clearly being developed on a considerably larger production scale than its predecessor.
Seeing the two titles presented side by side underscored Nexon’s broader philosophy: today’s players aren’t simply looking for compelling combat systems. They’re looking to build lasting connections with memorable characters and richly realized worlds.
A Growing Spectrum of Anime Gaming
Although Avatar Legends: The Fighting Game and Project RX couldn’t be more different in tone or gameplay, together they reflected one of Anime Expo 2026’s strongest themes. Whether players are mastering the four elements in a competitive fighter or settling into the quieter rhythms of a character-driven RPG, developers continue to discover new ways to deepen how audiences interact with the worlds they create.

Anime-inspired gaming is no longer defined by a single genre or formula. If anything, Anime Expo continues to demonstrate just how broad and creatively diverse that landscape has become.
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